Starfox Adventures
Call me Mr.Cranky or Mr. Picky but here are my impressions of Starfox Adventures for the Nintendo Gamecube.

Star Fox Adventures (SFA) is in short, a very high production value game plagued by bad design and direction choices. The result is a better than average game that is unfortunately disappointing most of the time. I think that disappointment comes from seeing something with this much effort put into it come so close to being great only to have relatively easy to fix problems mess it up.

Playing SFA I realized that this is my dream game. Since I was in junior high school and started designing games for fun I wanted to make a game where you could fly from planet to planet in a spaceship, land on that planet, get out of your ship and interact with the locals. My characters might have been different but SFA is that idea finally realized.

As many reviews have pointed out SFA's closest relative is the Zelda series and in particular the N64 versions. There are many things in Zelda with direct analogies in SFA. I won't use the term rip-off because most games share some features. The problem is where they copied they failed to realize what Zelda really accomplished and what really sets Zelda apart from the rest. Maybe I shouldn't compare it so closely to Zelda but it's clearly inspired by Zelda. It's published by the same company so copying anything is not a licensing problem. So, I'm going to compare them in detail

For example: In Zelda there are the eye marks. When you see one you shoot an arrow into it and it triggers something. A door opening, a flame going out, water lowering. In SFA the analog is the flame symbol and the flame power up for your staff. When you see a flame symbol you shoot it and something is triggered. There are two main differences between Zelda and SFA. In Zelda, rarely if ever was the symbol hidden. In fact it was often pointed out to you as soon as you entered the room. In SFA they are well hidden so that often you will run around a level several times until you figure out that you needed to look up at a particular point to notice the symbol. This is one thing I harp on all the time but the lesson is, Miyamoto's apparent motto is "make the game fun". Rare does not seem to have had that in mind when implementing their shootable symbol analog and therefore about 1/2 the time it's just frustrating.

The second issue is one of consistency / suspension of disbelief / believability. I'm not sure what label to put on it but in Zelda, I don't recall once seeing an eye symbol that seemed out of place. In SFA though it happens all the time. First, the graphic looks like an icon, not like something that's actually part of the game world. Second, it's stuck any old place. On trees, on stones, on pretty much random stuff. This is often a problem where designers don't have the discipline to realize that some limits "you can't put it anywhere because it doesn't make sense" actually add to the game instead of limit it's creativity

Another analog is the store. Of course nearly all adventure games and RPGs have stores. In Zelda they are all over the place and to some degree they make sense. If you are in a town you expect to find stores. In SFA there is a store, it's sole purpose seems to be for the game completely separate from the game world. It does not fit into the world at all. Where are the people that would buy from this store? It's got a ridiculous entrance. In order to enter the store you've got to climb down a tedious wall, jump over another and run 20 yards down a hallway and then you run around an area the size of an entire dungeon in some games. It doesn't feel like a store, it feels like a contrived game thing.

On top of that it's filled with story stuff. In other words, for some unknown reason, several of the items needed to progress the story are sitting in the store. In Zelda, except for specialty stores the stores are for supplies and replacements only. It works. SFA doesn't. Think about it. You're watching James Bond, he needs a new laser cutting, radio communicating, acid squirting, wristwatch. Does he drive down to the local 7/11 and buy one off the shelf? Put story based items in the story.

Which brings up the story. The basic plot is pretty standard fair but the details leave a lot to be desired. Why is it that even though the planet is getting torn apart and an evil general is trying to take it over that 1/2 the characters you meet won't help you unless you pay them off? "Hello? You know if you don't help me the world is going to be destroyed and you'll be dead?" That *should* be what Fox says or rather the story should fit the situation. This is not just a problem with SFA. FF7 had a similar problem, the world ends in 2 days,I know, lets go to an amusement park. MGS, a nuclear bomb is set togo off in 18 hours, I know, lets flirt over the walkie talkies while the clock is ticking and I'm in the middle of a covert mission.

The dialog is just gawd awful. This seems to be becoming one of Nintendo's trademarks which is really pretty sad. It starts off bad right from the beginning. Speaking in some alien language it just doesn't work. It sounds completely stilled and un-natural and to make matters worse they complicate it more by adding in English "bla blor bla blee bla bla blu bla ble General Scales blue bla bla bee blue". Who at Rare thought that actually worked?

Many reviews have also brought up how the Star Fox license was added to the game after the fact. Originally this game was called Dinosaur Planet and did not have the Star Fox characters. It shows. I was personally able to live with it. For example Fox carrying a staff and having no gun didn't bother me. But, the integration of the other characters, Slippy, Pepe and Colonel Pepper, was just awful and annoying. Their dialog was stale, lame, boring, I wanted to skip all of it. The only character that worked at all was Falco. Maybe this was an issue of not having enough time to integrate them. More likely it was that Rare didn't have their heart in the integration. It's sad because it detracts from the game. Pepe and Colonel Pepper were so annoying that I loathed ever having to access the map or status screens since they say the most inane things there.

The voice acting is mostly awful too. Fox works, Tricky mostly works, most of the other characters sound like they are rejects from Barney the Dinosaur and in fact that's exactly the issue. Half the dialog sounds like it's from a bad cartoon designed solely to teach kids something. A bad edutainment title. The trick is, write for adults and kids will get it. Bugs Bunny, Powerpuff Girls, Sponge Bob Square Pants are written to entertain the creator and is friends, not some imaginary Barney watching child. As such they actually end up being funny for the rest of us.

Want me to get really picky? What's with the Foxgasum every time Fox gets teleported? Is there an explanation why he's in rapture? Remember, he's a fighter pilot not some new age meditation convert.

What about the fighting system? Well, actually there is none. The fighting comes down to just pressing the attack button as fast as you can. Once in a while in order to hit the enemy once you have to hold up your staff as a shield, wait for the enemy to hit it then swing back. Once you've hit once you just keep pressing attack and Fox with automatically kill the enemy after about 10 to 15 consecutive automatic and tedious hits. This removes any feeling of skill, accomplishment or fun from fighting in SFA. How is Zelda different? Well, for one, there are many more types of characters, with various styles of movement, each requiring a different approach. But, even the ones that are similar to the main enemies in SFA are more fun in Zelda. Probably because the timing used in Zelda makes it more fun and probably because even after one hit they require you to time each hit, not just the first one, and they require you to keep your distance correctly. Probably because you actually feel like you are controlling Link in Zelda were as in SFA Fox makes various random moves in response to the same button press. Yes, you can press left or right as your are attacking for more variety, no you don't need to except to try to make the fighting less boring. Clearly the SFA team didn't spend nearly the amount of time tuning SFA's fighting.

There are a few other enemies in SFA. The floating jellyfish enemies are very beautiful. They don't really feel much like enemines in terms of how quickly they are dispatched. The worst enemies in the game are the bat like creatures. So far I have not discovered any good way to kill them. Yes, you can *target* them with your flame powerup but {a} they are hard to hit {b} you have limited ammo {c} it's tedious {d} they respawn generally without going too far. I have basically not found a way of not just taking a hit by them.

Zelda's most annoying enemies were probably also the bats, at least in the N64 version. The things that make Zelda's bats work where SFA's don't: {*} Zelda's bats always glide in and have a certain timed music to go with them so that after a while you can kill them just by swinging at the correct time {*} Zelda has the boomerang and bow & arrow, if you lock on to a bat you can kill it instantly and harmlessly {*} locking on to a bat is often easy even from a relative distance so that upon entering a room you can stand in the doorway and take them out safely {*} Zelda's bats are often asleep on the wall so can take your time and take them out before they become annoying.

This brings up another 2 enemies, the two types of dino snake head creatures that pop out of the ground. Where did these come from? Are they part of General Scales group? Why don't they attack other characters standing within a few feet of them? They are annoying, un-fun, and they don't seem to fit. It's almost as though they didn't used to be in the levels, the levels were deemed to empty and so someone came up with a random enemy and just stuck them all over the place willy nilly.

The world design is also lacking any kind of ..... well.....design. I never felt like I knew were I was going or how to get there. Zelda appears to be designed with wienies. I say appears because I don't have access to the Zelda designers to ask them. I know that Jak and Daxter was. What are wienies? Basically it's designing structures and views that draw the player toward them so that without having to consult a map the player automatically knows some interesting places to go. Wienies were used to design the original Disneyland (Read here for more details) Unfortunately designers of Tokyo Disneyland and especially Tokyo Disney Sea did not consider wienies when building their parks and neither did SFA when designing the world. There is never a time in the entire game where it's clear where to go. Where there is any distinctive feature sticking out in the distance saying "come to me" to the player. As such SFA feels like a bunch of disjointed mazes glued together.

A few reviews brought up the animation as something that SFA does well. I couldn't disagree more. Except for maybe Fox and Tricky and the main enemies all the other characters' animation is stiff, jerky and very unconvincing. They clearly have a good animation system. They just need to hire some real animators to use it.

There are some good parts to SFA. The graphics are simply amazing. This is the first game I've seen using the fur technique which has been shown previously only in a few tech demos around the net. I suspect, like toon shading it will quickly become ubiquitous but it's very cool to see it used well. Fox is furry, Krystal has some fur, the mammoths are furry and ground in the main hub is entirely fur used as grass. Some of the connecting areas on the way to Lightfoot Village are double or triple length and just look great. You want to reach out and touch it.

The indoor levels are generally pretty good. In design they are not as inspired as Zelda but they are better than most games. Some of them are also simply gorgeous. I really liked the Ocean Force Temple. Technically the engine appears very good. Very few large poly looking areas. Most areas are very detailed and the environments have an organic feel, unlike say Quake where everything always seems obviously made from polys. I also liked to moon level. Maybe because it was just a little different then your normal setting.

So, was it good? Well, I finished the game. Some of my friends would say that's proof that it couldn't be that bad. If you like Zelda style action adventures then yes, I can recommend this game.. Despite all the complaints above it's not a bad game. It's just disappointing. They clearly had the time, they clearly had the budget, they clearly had the opportunity to make a game that would be remembered for a long time as one of the best of it's kind. And that's the disappointment because they didn't get there.

It will be interesting to see what Rare brings to XBox. I would guess they will pursue something more along the lines of Perfect Dark / Golden Eye thinking that that's what the XBox crowd wants. They might be right. XBox already has Halo though and XBox does not have its Zelda yet so I for one hope to see another game in this genre from Rare. With just a little more attention to details they could steal the crown from their former partners.




Pass it on

Comments:
Don't know how wrong you are...
This game is great man, all that you posted is in veighn. I've heard nothing but good about this game and I've played it, it's great! I've noticed that you made alot of comments about Barny? Do you watch him? Oh well that doesn't matter, what does is that your a complete morron to rate this game like you did, if you think you could do a better job then DO it. You may think this game is bad but thats just in your opinion, and quite frankly we dont care about your opinion so dont waste your breath.
posted by anon_RackeyDecember 4, 2002 at 7:23 [ e ]
right on

You are spot on with this review.  I finished it too, mainly because I really went for all the eye candy.  A dissapointment in general, though. And one criticism you forgot: not enough Arwing levels!

Now, where's your Metroid Prime review?!

Looking forward to Starfox Armada for GC.

posted by mbarbarDecember 4, 2002 at 18:26 [ e ]
NO way
Dead wrong with your review, I'd give your review a -2904723947 out of 10.
posted by anon_tontaDecember 7, 2002 at 11:02 [ e ]
Who?
Call this guy Mr. Cranky? Nah, what the hell SHOULD we call this guy. I mean, I dont think he even but his name on here, shows how unprofecional this review is, no wonder it sucks so much.
posted by anon_OsomasuxDecember 7, 2002 at 11:22 [ e ]
Sucks
The title of this comment does NOT refer to the game, but to the idiot who wrote this review. This game is great!
posted by anon_MetroidDecember 19, 2002 at 6:06 [ e ]
Awesome
      You reviewers are nuts, crazy and stupid as heck. This game is awesome. As anon_Rackey said you said everything bad about the game. You reviewer guys stink.
posted by anon_YoureviewDecember 26, 2002 at 17:08 [ e ]
you suck about as much as your review

     what do you mean that this game was overall dissapointing, i am only about 60% through this game and i have not been dissapointed once.  if you pay attention close enough then you will know where your supposed to go.  the arwing levels were awesome, (even though there are only 5), the krazoa spirits/shrines/palace was an awesome story within itself, the whole game was awesome.  and the fact that they had two intertwining storylines made it even better:  the general scales and his destruction of dinosaur planet (oh and btw, the planet was being destroyed BECAUSE of general scales) and the krazoa spirit story (the one that you have to save krystal)  i personally could have gone without tricky, but he was cool in the aspect that if you didn't like his color, you could play with him and his ball and change his color eventually.  i also like that the game gets progressively harder.  there is only a few other games that can pull that off and some are: XenoGears and the Zelda Series. 

     but in short, before you write another bad review, pay attention to the game that you are writing about and you might pick up on the details that you are too stubborn to see

posted by anon_kieruDecember 28, 2002 at 3:43 [ e ]
oh and about the x box
the odds of nintendo selling zelda to the xbox are slim to none.  why would nintendo sell its best selling series to one of its two competitors.  that is just fucking stupid.  get a grip man.  (zelda on xbox...yeah right)  that is the same as final fantasy coming to gamecube.  squaresoft would have to sell ff to gamecube before they could make a new final fantasy under gamecube.
posted by anon_kieruDecember 28, 2002 at 3:48 [ e ]
what's wrong with you people?

these comments sure show the immaturity and bitchiness of the nintendo crowd.  Why are you people taking so much offense to his review?  This isn't even a videogame review site, it's a site about Japan and this man's experiences there.  He's just voicing an opinion in his journal.  You all need to grow up and realize that not everyone agrees with you!

"You may think this game is bad but thats just in your opinion, and quite frankly we dont care about your opinion so dont waste your breath."

don't speak for everyone, kid, i care.

i wonder how many fanboys are gonna flame me for this post.

posted by anon_jfDecember 28, 2002 at 13:04 [ e ]
Blah Blah.
Not the immaturity, but just stateing a fact here that we think this guy mis judged this game. Sure SOME people care, but I'm sure that the majority of the people dont. We dont really take offecse to this review, again, the majority think that this guy mis judged this game and that he could have looked into it deeper. Not everyone may agree with us, we just voice our opinions, so take them or leave them.
posted by anon_RackeyDecember 28, 2002 at 23:21 [ e ]
Reading Comprehension=Nil

He's calling it a better than average game, you morons. One that could have been better.

Are you saying the game couldn't have been better? Maybe your lack of imagination prevents you from seeing its shortcomings.

posted by kongorillaDecember 28, 2002 at 23:25 [ e ]
Maby
He's calling it a better then average game based on his standards, and we're not sure what his standards are, he could think Pong is the best game in the world, and that would be his standards.
posted by anon_KulupiaDecember 29, 2002 at 17:00 [ e ]
can't you read?

you said something about having to buy key items in your "review"?you said it was stupid. but if you could read, down at the bottom of the screen, when you buy, for example, the high-def binoculars, it says that peppy dropped it so you could get it but the shop-keeper got it first.

well anyway, what i'm trying to say is that the shop has everything you need and more and that its not just some misplaced hole in the wall

posted by anon____January 1, 2003 at 21:46 [ e ]
You lot need a good lazer to the head.
Jeez Leweeze! Get over it. You lot are arguing over the stupiest things! It's a review, everybody is entitled to their own opinion, why try to change their view of a game? That's like trying to get Miyamoto to change Cel-da into something that actually resembles a worthy Zelda game. Look, personally, I love Lylat Wars (as it was released in Australia) and the Starfox games, but I also think SFA would have been better being left as DP with Sabre and Krystal, OK? Rare mutilated a game that had great potential by adding something that didn't fit and scrapping something that did. If you lot are going to flame every single person who doesn't like something you do then you really need to take a look at how patheticlly immature you are. How boring the world would be if we all had the same opinions. It's a game, get over it, let someone have there own opinion for once. Jeeze, I don't even get that worked up when someone bags Zelda.
posted by anon_NikJanuary 27, 2003 at 0:44 [ e ]
Personally..
.. I think everyone is entitled to their own opinion. You all are acting childish fussing about a review. Though I do disagree with the person who wrote this. I've beaten the game already and I think it's very good. No one should be dissing each other just because they think something sucks. So quit the arguments and just post what you think about the game.
posted by anon_meFebruary 23, 2003 at 21:26 [ e ]
re: oh and about the x box
you made an understatent about FF not coming to Gamecube in fact it  is...... FF Chrystal Chronicle.
posted by anon_sheikFebruary 24, 2003 at 4:25 [ e ]
Hey
To anon_Nik Shut the fuck up you little bitch ass fag.
posted by anon_nik_is_queerMay 4, 2003 at 6:50 [ e ]
Get STUFFED
You know what? That's the worst review I've ever seen. For your information, just because you like shitty Zelda sooooo much you have to go comparing it to SFA (which is clearly ALOT better) and start dissing it. Really, I think you should do something actually useful with your time instead of upsetting others with your crappy reviews, which I'm starting to wonder if that's what you do for a living. So, in conclusion... get stuffed.
posted by anon_getstuffedJuly 3, 2003 at 9:37 [ e ]
hold it

I've played Starfox, and I agree with most of what the guy says, don't get me wrong, I like it, but if you look at it, and try to compare it to other games, you see that parts a alot like  Soul Reaver, alot of the graphicing used therre were redone here, alot ofthe ways of item useage, quests, and the bosses have alot in common with other games iv'e played. Overall though the imagination behind the game is excellent, but i have found way to many glitches in the game.

posted by anon_runespiderJuly 11, 2003 at 23:32 [ e ]
sorry this is horribly long
After reading your Eternal Darkness review, I expected the SFA review to miss the mark as badly.  But you are pretty much dead on, if you aren't actually being too kind to the game.

Complaint first though.  You compare SFA and Zelda in part because they are published by the same company, which isn't particularly fair. SFA was made by Rare, a company which has a spotted record when it comes to games.  Indeed, some of the failings of SFA are failings Rare has made in the past.  But to make matters worse, SFA itself is a bit of a kludge, as the Star Fox license was added to an already in progress game.  To make matters even worse than that, Rare was already looking to leave Nintendo when SFA was in the works.

The description of the store is actually fairly descriptive of the whole game.  You have a store in a peaceful village that has you climbing and running for the sake of climbing and running.  The store itself likely isn't even usable by the villagers, as they probably couldn't make it out after they entered it.  But that doesn't matter, as the store stocks almost nothing of worth that you can't find in abundant supply elsewhere.  What the store stocks that you do need, you can't buy because your purse is too small.  When you need it, your purse size gets increased and you can buy the item in question.  Not that you could ever waste the item if you were able to buy it early, nor is the contrivence of needing a new purse and getting one any better than any other method of 'questing'.  You can haggle prices, but the only things worth haggling are the expensive "don't have the purse for it" items, and you can't haggle for an item unless you actually have the potential to pay full price.  Money is so easily found that anything else isn't worth the time to haggle over, as you can even find money right outside the shop, which is probably the logic behind it being a hassle to enter and leave.  Other than that, you can buy things like unlimited fuel cells if you want to keep playing the shooter sections (as normal play will give you well more than enough to get through the game).  Oh, and the maps.  Rather than automapping or being given a map when you enter an area, you have to pre-buy them for dirt-cheap prices.  You can't actually look at them until you go to the area though.  Just a bit more hoop jumping, you know.

The game gets credit for polish, but it is so lacking in that area as well.  It makes sense for dinosaurs to comment about not believing the story of a flying ship when you first arrive.  It doesn't make sense for them to still comment on it after you've taken off and landed in front of them repreatedly with your Arwing.  I recall there is a cutscene where Tricky isn't to go with you, but he gets in your Arwing anyway.  The area designs aren't natural or even logical at times, particularly the areas that are supposedly lived in.  You find pole jump sections in the strangest places, and for no logical reason.  You find out about Krystal, and then quickly forget about her while you start doing all the other minor quests.  You have to do tons of running around even in open areas because your Arwing only lands in a handful of (unprepared) locations, even though it can break orbit and travel through space.

You mention the switch from Dinosaur Planet and the impact on the other character presenses, but I think it affects other things as well.  You've got Fox having to collect fuel cells to use the Arwing for example.  The warp paths and collecting rings might have made sense when the lead character was flying a pterodactyl in space, but it doesn't make much sense when flying a spaceship in space.  One might argue that the rings are to open the protective shields, but these are the protective shields placed by the guys you are trying to help, which gets back to that logic thing again.  Then there is the whole final battle section with Scales and afterwards...

For the fighting system, you have a selection of dial-a-combos with the staff.  Of which you need to know only a few swings.  You sometimes might want the left swing or the right swing for example.  And you don't want the charge time swing, as that combo is slower overall and does less damage as well.  In larger areas, you can shoot several enemies from a distance, as magic isn't an issue.  The bats in SFA are pretty easy to deal with as their patterns are pretty obvious, but are often as easily dodged unless you have to kill them.  They mainly seem hard because they are about the only things outside a boss or trap sequence that will probably hit you once you know they are there.

One thing that really annoyed me is a section where there is a switch that opens a nearby gate, but leaving the switch causes the gate to shut.  It looks like you can almost make it through the gate if you rush.  The thing is, you can make it through if you rush.  The problem is that you aren't supposed to do that, you are supposed to find a block to place on the switch.  If you rush through, you will find yourself trapped on the other side of the gate unable to leave the area when done, as the gate can only be opened from one side.  To make matters worse, other sections of the game will have you dealing with such switch gates where you are supposed to simply rush through them.  Again, like the store it is just an example of the overall problems with the game.
posted by anon_longpostAugust 12, 2003 at 0:14 [ e ]
very insightful

Yea, you are probably right.  I was being too kind in someways but I know some people, especially kids, might be able to overlook those problems the same way they can overlook all the inconsistancy in Power Rangers etc.

I compared SFA to Zelda because it's clearly trying to be an action adventure similar to Zelda.  In my mind there are actually very few of those kinds of games.  People like to lump Zelda in the RPG category but it is not an RPG.  My comment about them being in the same company only means that Rare should have had permission to copy any ideas they wanted from Zelda since they worked for Nintendo.  Any other company might get sued in such a case.

I'd like to hear your thoughts on Eternal Darkness since it sounds like you disagreed with my review.  Maybe you could post over there.

posted by greggmanAugust 12, 2003 at 13:04 [ e ]
You forgot something...
you forgot to mention the brilliant music quality in the game. That was something that really stood out to me.
posted by EvilcubewizardJanuary 30, 2004 at 15:11 [ e ]
One thing thing that was really fun was beating the dinosaurs with your staff. And hearing them groan was just great.
posted by CrazyEdJanuary 30, 2004 at 15:14 [ e ]
Dude you Gamers need a life!
Yo, you guys should just chill and get a better hobby, games are for fun and for past time, not to argue over, everyone got their own taste, and if you dont like this review, dont read it bitch, its a review. Ya dumbass. how the fuck you gonna criticize someone over their opinion. dumb fucks. Get a life.
posted by anonMay 20, 2004 at 9:39 [ e ]
Nice to see things from a different angle

This is an interesting review/opinion of this game. I really enjoyed the game. I noticed some very stupid things about it...such as the story and its completely ridiculous ladder. But I was able to get passed most of it.

But a few reasons why I really liked it...
First of all, I was expecting this game to be retarded. I mean the entire Starfox story and cast always already seemed like Nintendo's most childish character set. I mean Link and Zelda were cool. Mario was kind of lame...but in a lovable way. Samus was cool...But Starfox seemed just a little bit stupid, like especially with the dialog on Starfox for the N64...but I won't go there. So I expected a non-spaceship Starfox game to be worthless, and I tried it, but I was pleasantly surprised.

Also, like someone said, there really are not enough games like Zelda and this. So even if it was not as good as the Zelda series, it definitely was good to fill the missing gap. And it was nice to have a departure away from the Gorons and that Tingle crowd prevelant in the newer Zelda games...

As you said, a lot of the dialog really was worthless. And I really like your quote "The trick is, write for adults and kids will get it." Because that is completely true! More developers need to listen to this! Not just game developers either, television, movie, every story creator! It should be common knowledge in writing stories, but it sadly is not.

However, some things I disagree also when you compared this with some of the Zelda series. While I believe they are great games, I believe because there are so few of them, most people do not realize the huge number of improvements that could be made to the Zelda series. Like the dungeon system. On Ocarina of Time, I particularly liked the 1st dungeon (in the tree) and the 1st in the future or whatever (the Forest Temple I believed) and some others. But it seemed more than half of them were very uninspired and were very plain, (as opposed to the forest temple's strange twisted hallways and other cool/bizarre convolutions). This also applies to the some of the Wind Waker I've played. I have not finished this game, but so far, only 1 dungeon really intrigued me, and that was the dungeon that was also within the giant tree or so. I am looking forward to the rest though...

And, the fighting system is a bit sad in SFA...there were parts I enjoyed fighting, but usually, I just enjoyed the world more than the fighting. The fighting is definitely better in Zelda games...but there are still tons of improvements to be made...which always annoys me when people act as though these Zelda games are gifts of God or something. At first it's quite fun to fight a lot of things, but after you get like this awesome sword, advance and defeat huge monstrous enemies, it's kind of annoying when a little turtle guy you still have to wait until you can avoid his shell and his somewhere else, when really, after that powerful, one hit kills should be possible. The sword should even be armor piercing...I guess I am just too used to games like Castle Vania: Symphony of the Night where fighting is actually very very fun. Games like Zelda are pretty fun to fight in...but once you get used to better, it is difficult to go back...

Also games like SFA and Zelda could both benefit from better item and finance systems. Stupidly enough, in Zelda games you are always running around with 99, 999, etc whatever the max is of your purse, it eventually makes the player stop even caring about collecting money anymore. And the player should always benefit from collection. Also the treasure system is very very annoying in Zelda games most of the time. There are tons of treasure boxes and yet almost all of them are like "You got 500 rupees, you are on top of the world!" when you've already maxed out your rupees. It'd be nice if Zelda games had a bit more features like CV: Symphony of the Night or Metroid games where you acquire "relic" items. Or items that give you different abilities and not like where you have to equip them to get the effects, but once you get the item it games things and is alwasy toggled on when you select it. (like double jump, displaying scanned status of enemy and weakness, an improved running ability, any sort of technique type item).

Anyway, I like the review even if I do not entirely agree with it. I work on a lot of game design and development as well, and you usually notice more things when you are attempting to look at the games from every point of view instead of the standard "ur ratings sux! or u r awesome!

posted by anon_the_enemyJuly 6, 2004 at 13:30 [ e ]
wait a damn minute
Dude your somewhat right and mostly wrong.Sure,adventures is boring and glitched but, i gotta say that I grew up with the original games and loved them.Sure they have grown corny i mean really corny, but the updates of the games.... well have got cornyer but that new game of zelda for 05 looks cool
posted by rejectMarch 13, 2005 at 0:54 [ e ]
ok mr.picky
you must be hated I just picked up adventures and assult last week you are wrong adventures is awsome and do't even mention about assult or you would make a new level in "loser"
posted by readaboutstarfoxbeingintervi
ewedyjigglypuff
March 13, 2005 at 1:01 [ e ]

as an almost religous Nintendo worshiper, I was sad to see Rare leave the partnership. I bought Star Fox Adventures hoping against hope that throughout the game there would be some of what made Star Fox and Star Fox 64 two of the greatest games of all time.

I never finished the game. I didn't hate it, but I WAS disapointed.

I think you gave an honest and well thought out review without Bias. Yes. Good game. But no, not an ENTERTAINING one. And It's interesting. I had no idea that the Star Fox franchise was added so late in development. Explains alot.

Thanks for the critique. And don't listen to the morons saying you're somehow wrong for speaking your mind.

posted by mogulusJune 30, 2006 at 2:25 [ e ]
It's funny, both the Zelda series and the Starfox series are created by the same guy.. Miymoto. So some of his ideas about how an RPG should play were in both games.

Also, you talk pretty high and mighty for a guy who helped creat M.C. Kids.


jk
posted by HerabecOctober 4, 2006 at 10:49 [ e ]
tsk tsk tsk

Dear greggman

It is very funny that  you pick out flaws of a great game such as SFA when you were one of the people that helped make "m.c kids", before you criticize games that are on calibre with such as SFA try making an actual "good" game and see how hard it is.

posted by IlikeactualgoodgamesNovember 20, 2006 at 21:35 [ e ]