Half Life 2 Impressions
I just finished playing Half Life 2 so I thought I'd share my impressions. If you haven't played you might prefer to play first before reading this.

First things first, Half Life 2 is a pretty game. It's probably got the highest res textures of any game yet. The majority of them seem like they were probably made by taking pictures of real stuff and then fixing up those pictures to be used as textures. You need at least a 256meg video card to see these graphics though. Althought the game will play on a card with less memory it will not look even 1/10ths as pretty.

Next up they use normal mapping, reflection mapping, environment mapping and all the rest of the latest texturing techinques but they use them better than any other game. Many of them are very subtle. They didn't make them stick out just to show them off either. They did their best to make them work like the real world and it works. As such there are quite a few times things look almost like real world pictures. There is almost always something to give it away that it's not real world but this is the closest anyone has come so far.

One thing they did better than any game so far is water. Both from above and below the water. They are using a fogging system so deep dirty water looks murky, they also do index of reflection effects so looking straight down you see into the water but as you look at a shallower angle the water gets progressively more reflective just like real water. Jump in the water and look up and although the effect is a little blocky it really does make you feel like you are underwater more than any previous game I've played.

Another thing they did great is bullet holes, blood, paint and bangs. If you take your crowbar and whack on something metal it will leave dents and the dents will get progressively bigger. Blood and paint stick to walls and other objects very realisticly. They had done this well in HL1 as well.

The sounds are all perfection. Weapon sounds, explosion sounds, sounds of being underwater, vehicle sounds. Except or the studdering bug they did an exceptional job on all the sounds in the game.

There are a couple of new ideas. The gravity gun. It lets you pick stuff up and throw it back at the enemies as well as use the stuff you pick up to solve a few puzzles. It's fairly fun and new. The second is the pheropod that lets you control some bugs. It feels new but in reality it's the same as controlling 3-4 soldiers except these soldiers happen to look like bugs and there are an unlimited supply of them. Still it's really pretty fun to play with them.

That's the good parts.

After that though at core level, the game is nothing new. In fact, for the first 2/3rds of the game the game play was arguably not as good as Half Life 1. In Half Life 1, the most amazing things were (1) that you played entirely inside the game. There were no "cutscenes" in Half Life 1 that you just sit back and watch. Instead, as you walk around and experience the world people talk to you, ask you to do stuff and go about their business. Half Life 1 was the first game to do that effectively. The next biggest thing was that in Half Life 1 many characters would accompany you. You could walk up to a guard and ask him to come with you. He'd fight along with you, get killed if you were not careful, open doors, locks, enter codes etc. It was a first, at least for first person gaming. The sequel, Opposing Forces took it even one step further by having 3 or 4 characters at a time join you.

Well, in Half Life 2 the "no cutscenes" thing is there, but the playing with other NPCs is missing from the first 2/3rds of the game. It does enter in during the last 1/3rd but even so, it's no longer new. Half Life 1 did it 6 years ago and now it's almost commonplace. Games like Rainbow Six, the Metal of Honor series and the Call of Duty series all do this.

It's in that sense that Half Life 2 doesn't live up to the hype. I guess I was hoping for a truely new experience but it's basically just a very well done modern FPS with next gen graphics. As such it just doesn't have that much impact. I've done it all before. Fought zombies, fought soldiers, rode vehicles, used explosives with physics and vehicles with physics, used a flashlight, used rocket launchers to shoot down flying vehicles. I've been in bombed out buildnigs, sewers, zombie towns, etc.

It's not that it's bad it's just mostly been there, done that, except not this pretty.

There are a host of things done not so well though. For example:

[*] textures

The texture are amazing but they do turn into mush if you get too close. This isn't really a fault, I'm sure the same will happen in my games But, Halo solved this problem. It will be nice to see the two techinques combined. Amazingly detailed textures of HL2 and the tech from Halo to keep them from resing out and breaking the illusion.

[*] effects

The majority of effects in HL2 are pretty sub-standard. This was actually a problem with HL1 as well but you'd think after a zillion games with amazing effects they'd have gotten them down by now. There are some good effects, especially toward the end of the game but things like the near opening scene teleporter effects....really really bad. Electric effects... bad. The shield effects, really really bad. In fact those ones are fairly common so it's doubly bad because they look so out of place when the rest of the graphics are so amazing.

[*] animation

Lots of reviews are gushing over the animation. I can only suggest they aren't qualified to judge it if they can't see how mediocre it actually is. It's not a matter of a subjective thing. Any competent animimator or animation teacher could sit there and objectively point to what's wrong with the animation. The opening scene is among the worst. The g-man (no relation) gives a speech and it's all out of sync. His mouth moves jerkily. All the other characters walk around jerkily. When they talk while there may be more details than many games they don't add up to good animation. If you want to see good animation take a look at Jak 2 or Jak 3. It would be awesome to see some animators as good as the ones on the Jak series work on a product like HL2. The characters would end up seeming so real it might actually be creepy. As it is the current HL2 characters are always doing something that make them seem like game characters.

[*] story / dialog / voice acting / creature placement / A.I.

All of the above are hard to separate so I'm putting them under one heading. Very few games have a good story and HL2 is no exception. The story is just ludacris. Lots of things just don't make sense. Often in the game there will be building full of soldiers yet for some reason there are zombies in there as well co-existing in silence waiting for the player when clearly they don't belong together, one or the other would have to die. They've clearly been added just to surprise the player but they don't actually make sense in the story.

The voice acting is not bad but the writing for the voices is pretty lame. For example in the first scene they are working on a teleporter and the first person to try it is very non-chalant about it yet she's just been told about the last time they tried it there was some incident with a cat. Any real person would not be getting in that machine and any real dad would not be letting his daughter in it to boot.

This kind of stuff comes up all throughout the game with many characters but specifically with the lead female character where she should be fairly stressed but her lines are more about the stress level of being a few minutes late to meet some friends. Her father is not much better.

The A.I as well, while I don't mind that it's not the smartest A.I. out there there are lots of times where it's 100% clear it's a game. Some soldiers are in the building next to you, you are setting off grenades, there is no response from them. They are just standing around (basically waiting for you to step in some collision box to be turned on).

[*] level design

The entire world is just one giant linear maze. The linearness is annoying because it's so obviously not real world like. But worse, in the 4th 5th of the game you run around in a bombed out city and some of the setups are just ridiculously convoluted. It gets worse when you come to a convoluted room that if you look around makes no sense whatsoever. No one would ever build a room like this. It's clearly a gameplay room. That might work when it's Mario or Sonic in stripes and polkadots land but it doesn't work in a game set in a real world like situation.

What could they have done to up to take it to the next level, to give it a truely next level experience? Well, to be honest I'm not sure but some ideas:

As interactive as the world is it's still 70-80 percent non-interactive. By that I mean for example you at some point you have the gravity gun. It picks things up like barrels, cardboard boxes, wooden creates, paint cans, plastic bottles, etc. Yet, it doesn't pick up creatures, even small ones. What's the difference between wood, cardboard and flesh that's supposed to explain that? How about a soldier? He's got a helmet on so you'd think it would at least suck the helmet off. Or how about windows? You'd think that if you can pick up a detached door that if you pointed it at a non attached door you'd at least get a response. Of course every game has to have its limits. I think the issue is that the more realisitic the games get the more what's not realistic sticks out. You're picking up heavy barrels, there are drain pipes that rattle when monsters climb on them but they don't rattle when you point your metal attracting gravity gun at them. Whether making the world 100% interactively consistant would make the game better or not I'm not sure but I really don't think it would be that hard to at least give everything a response.

Probably the next most doable improvement is to remove the linerarity. I'm not sure what reprocussions it would have but GTA showed that you can have fun in a mostly an open world. Finding a way to get you off the one track maze and still deliver a compelling immersive story would truely be a huge coup. Which brings us to the next one...

Make the NPCs or at least a couple truly interactive. I have no idea how to do that either but HL2 really did nothing that HL1 didn't do six years ago. Back then it was a leap in the kind of experience you could have with a game. Time to attempt to take it to the next level. If anyone is in a position to do it it's Valve.

So, in the end do I recommend it? Well, yes, it's not a bad game. In fact as a First Person Shooter it's probably among the best to date. It's only that in reality there is nothing new here.



Pass it on

Comments:
Well, maybe they'll have full npc interactivity (?) when they release HL3 six years from now. I can't really agree or disagre with you on some of your points as I'm not a programmer, and I'm pretty much satisified with what I see with my current equipment. Overall, good review (for whatever it means to you ;) )
posted by LeoDecember 5, 2004 at 11:59 [ e ]
Advance warning: the fifth paragraph contains Half Life 2 spoilers.  I'll let you know again in the fourth.

I was pretty disappointed with the water.  The pixel shaders they added were nice, but aside from that it hasn't improved from the original Half Life -- it's just a flat polygon!  I thought the water in, e.g. Pikmin or Super Mario Sunshine looked better.  On top of that, the physics code was at its worst with the water, as there seemed to be no damping at all on the objects bobbing on the surface.

Speaking of pixel shaders, I thought the framebuffer distortion effects they had on certain polygons were neat, except that when the distortion formula asks for a pixel that's off the edge of the screen, it just clamps.  I had assumed that standard practice was to render into a buffer larger than the screen, to allow for looking off the edge.  I don't know, maybe it's just my video card.

The following paragraph contains spoilers.

The most effective parts of the game for me, content-wise, were navigating the support structure under the bridge in Highway 17, and the coffin ride in Our Benefactors.  Acrophobia nearly kicked in for me under the bridge, and having to voluntarily enter the coffin to continue was a mindfuck.  On top of that, the ride that ensued was a great homage to the opening of the original game.  Unfortunately, they ruined it by having you do it again minutes later.  The first time I was thinking "holy shit," and the second time I was thinking "yeah, yeah."  Most companies wait for the sequel to drive an idea into the ground, but not Valve!

Still, a game worth playing.

Regarding the mush texture problem, I haven't played Halo so I don't know what they did, but I'm surprised that more games haven't used the technique I first saw in Serious Sam, which was to overlay a high-res dirt texture (almost noise, really) on top of close-up textures.

I noticed that the classic "NPC walks in place when blocked by the player" problem was fixed in Doom 3 and Half Life 2 in entirely different ways.  I have to say, I thought Doom 3's solution (NPC stops, says "excuse me" and stares at you until you move) was far more elegant than Half Life 2's (you get pushed out of the way).

I also noticed that the player is still the only one in either game who can climb ladders.  Any insights on when we'll start seeing NPCs doing that in first-person games? :)

-Jim
posted by JimDecember 6, 2004 at 20:47 [ e ]
HL2

** spoliers follow **

If by NPCs you mean non scripted NPCs, yea, climbing would be nice.  Otherwise the girl climbs up a latter in the lab.

I agree the bridge felt good but it wasn't new. I've played other games with bridges that felt about the same.  Zettai Zetsumei Toshi for example starts of on a collapsing bridge with similar wind effects and walking on small paths far above the water under the bridge.

I actually had the opposite reaction to the coffin ride.  I got that it was an ode to the opening in HL1 but like the opening in HL1 it made no sense.  Why do these pods exist?  Why do the stop where they stop and open on both sides looking for someone to get in or be loaded in?  If they are for riding why does one go to instant death in that case.  Then, while on them the system is so convoluted it's clearly made without any thought to reality.  A small example is the helicoptor hangers where it could clearly get in the way but in general it was just a big mess.  In other words it's unbelievable and snapped me out of being in the game world.  Not only is it convoluted but it was clearly designed to show off the place not functionally as it would be if it actually existed.  The worst part was when it deliberately went lower to drive you over the walkers.

On top of which, it was clearly either one of the first or one of the last things done because it was pretty ugly.  The rails themselves seemed right out of HL1 and the physics or animation on the pods was really poor. 

Finally, as another minor example of design without thought, as you are going up the second pod it accelerates then slows down to let you look out the window.  That makes no logical sense.  The slow down was clearly there because of game design, not building design.  They could have solved this without the illogical slowdown but just making the windows taller therefore going at full speed would have given you the same amount of time to look outside.  Instead they had the illogical slowdown which again, snapped me out of the game world and back into "oh, this makes no sense, oh yea, I'm playing a game"

posted by greggmanDecember 7, 2004 at 1:28 [ e ]
G man
as far as i know, the G man being out of sync isn't a mistake. He's not of the usual time frame, as you can see by the end of the game. I have a feeling his dodgy movements and the strange way he speaks are supposed to symbolise this.
posted by jambonFebruary 9, 2005 at 15:54 [ e ]

I generally disagree with this review. Half Life 2 may have a few elements that have been in other FSPs but none did it as well or as imaginative as Half Life did. First off, we have the physics system that NO GAME has ever incorporated like HL2 did. Every single object is affected by the physics system and to make a game like that is a developer's nightmare. Secondly, Half Life 1 did break much new ground when it came out, but it was still only the tip of the iceberg on what they could do with the story. And that leads me to my final arguement: Half Life 2's story is out of this world, told in a manner that completely blew me away. Don't believe me? http://fragfiles.org/~hlstor
y/
 Read that and tell me I'm wrong about assuming the story line rocks. Anywho, your entitled to your opinion, but I'm entitled to mine and Half Life 2 completely blew me away.

posted by HoeSuckMyBallsMarch 26, 2005 at 13:51 [ e ]
this is gay, you are paying attention to the gayest little things. Just enjoy the fucking game
posted by toadMarch 30, 2005 at 23:09 [ e ]
hmm..

The g-man scene you complain about was done that way on purpose.  Do you really think the speaking is out of sync in the very first, opening scene?  No.. that's just the way the G-man is.

The storyline is also excellent, and surpasses pretty much every fps game out there.  You have to pay attention to details and play the first Half-life to understand it.  Also, it's useful to have an IQ above 115, which could be pushing it for you...

"As interactive as the world is it's still 70-80 percent non-interactive."
Yes, indeed, and most comparable games are about 90-95% non-interactive.

"I've done it all before. Fought zombies, fought soldiers, rode vehicles, used explosives with physics and vehicles with physics, used a flashlight, used rocket launchers to shoot down flying vehicles. I've been in bombed out buildnigs, sewers, zombie towns, etc."
Yes, but have you done all this and more ALL IN ONE GAME before?

The level design is too linear, you say?  I admit, at points I wish there were more options to explore, but the world is still quite wide open, especially on the beach levels.  Would you rather wonder around the city all day not knowing where to go?

"but the playing with other NPCs is missing from the first 2/3rds of the game."
Hmm.. I seem to remember things differently?

posted by topace3000April 30, 2005 at 22:28 [ e ]

"The texture are amazing but they do turn into mush if you get too close"

Now correct me if im wrong but dont things get blurry in real-life if you put something close to your face.

Personnally i love Half-life 2 and i can only play it on lowest settings

posted by LordAzraelJune 9, 2005 at 0:03 [ e ]
Just quoting something...
"The g-man (no relation) gives a speech and it's all out of sync. His mouth moves jerkily."

And in reply, a quote from the Half-Life 2 Prima Official Game Guide,
"The so-called "G-Man" is a mysterious agent who may represent a rogue government. He has a gravelly, mocking voice that tends to put emphasis and inflection in odd places-a voice that speeds up and slows down unpredictably, as if he is not quite confortable with human speech."
posted by ZeroCrashJune 21, 2005 at 12:06 [ e ]
Yes, that would explain how he talks.  It would not explain why is voice doesn't match the lips that are making the sounds.
posted by greggmanJune 22, 2005 at 1:04 [ e ]
Uhm..

Not to be a bit late to the party, but I just wanted to post to remind you to never review a video game again. I'm sure if someone wanted to know what a retard thought of Half Life 2 they could have asked their cousins' incest child.

Again, sorry and thanks.

posted by DruzOctober 11, 2005 at 9:59 [ e ]
um yes...
um, your a dumbass... bad effects?  ever heard of HDR?  HL2 takes whats been done, and does it better...
posted by warbabyNovember 22, 2005 at 23:05 [ e ]
you guys are dumb fucks this game is perfect
posted by hl2ownsDecember 7, 2005 at 21:34 [ e ]
Ok game I guess.

I loved HL1 and was reall excited to play this game but it just didnt live up to the hype.  It is very repetitive, they pretty much did the same sequences over and over again.  The physics is really awesome, when it works.  The game glitched constantly causing me to have to replay an area many times before I could continue.  The story is freakin retarded.  I LOVED HL1 story and I was hoping it would be continued better than it was.  The gravity gun is pretty cool but it does get anoying having to use it for every puzzle, ...stuck, use the gravity gun.  The ending is cool, but its like Halo 2, no answers and leaves you hanging. 

I liked playing the game for about the first 2-3 hours, after that I just wanted it to end.

posted by abell24December 22, 2005 at 18:29 [ e ]

Dude.

You have some serious issues to sort out because hl2 is by far one of the bes games ive ever played.Since i got it i havent stopped playing it. Dont think that when the pod slows down it could be a slow mo time effect that your tiny brain couldnt figure out.

I doubt you even played the game you just probably picked up on other peoples opinions of the game.

HALF LIFE 2 IS FLAWLESS

so stick to playing pinball and leave the games to people with spines.

posted by hl2good4uDecember 24, 2005 at 12:11 [ e ]
Oy...
I know this post was made a year ago, but I have some responces.

    I agree HL2 has it's flaws... but honestly you're ripping it apart becuase there is "Nothing new" I'm sick of hearing reviewers rip a game apart becuase of the "Nothing new" line. Look in real life your going to use guns you're going to ride vehicles and you're going to have allies. What the hell else do you want? Do you want Gordon to transform into a monster and eat the enemies for it to be "New"? then again that's been done in some games. The gravity gun and the great physics engine should be 'new' enough. Just because you've played games with allies and vehicles does that mean game creators should scrap the -real life concept- of riding cars for military applications and using allied assistance?

    Look I know you're a game reviewer, but when you get to the point where you analyze and obsesse over every little detail as to miss the immense fun of just playing the game, then your not giving a good representation of the normal players who just want to have fun. The story is amazing and every time I've seen monsters and the combine in the same area they were fighting eachother.I guarantee you 85% of the players out there aren't going to pick up a game and be like "The textures mesh together, the animation could be better, This game sucks! Why can't this be like Jak 3?!" -throws down the controller-

    Again I agree with some aspects of your review and I'm not trying to be disrespectful. One thing I agree with is the liniar issue. Either way I think you ripped a great game a little too hard because they did damned hard work on it.

- NJ
posted by NJDecember 29, 2005 at 18:13 [ e ]
I don't think I *ripped* it.  I said it is "a very well done modern FPS with next gen graphics".  What it is not is revolutionary. HL1 was revolutionary so the expections were that Valve would again do something revolutionary.  I know that's a tall expectation.  Instead, we got a very polished modern FPS but with nothing really to distiguish it from the other modern FPSes out there except fancier graphics.
posted by greggmanDecember 31, 2005 at 4:03 [ e ]
HL2 offers radical story development

Anyone who doesnt think the plot development and storyline in hl2 is new, you either:

a)played the game just to see the flaws

b)didnt bother to explore and put together clues in the game

c)dont know the story of hl1 !

Nothing is mentioned explicitly to you, and there are no conveniently placed PDAs *cough* Doom 3...

The couple crying, the haunting sound of kids laughing although there arent any, the graffiti of the soldier with the baby, your friends' talk about how they're glad there "arent any kids to see this" - it leads you to - the combine is suppressing natural human procreation.

This combined with the picture of the modified human (transhuman) at Nova Prospekt, and the synths in the production line @ the citadel tells u that the combine intend to replace humans with Stalkers and Synths.

The levels - Ravenholm and Sandtraps - tell you why humans prefer to live in Combine controlled "cities" than in rural areas.

The fact that Vortigaunts help you tell you that in the past, Xen was controlled by Combine (most likely thru Nihilanth).

And the constant references to how you havent aged a bit tell you that Gordon was probably in a stasis (or slow-teleport) for around 10 years based on how Alyx was a kid at Black Mesa.

Regarding the GRAVITY GUN not picking up living things - it cannot handle the complexity of organic stuff, as Valve's Lombardi pointed out. And, the blue-gravity gun CAN pick up living things after it evolves.

And regarding the STORYLINE itself, how many games/movies in the past have thought of a interdimentional empire (Combine), which grows on the backbone of it's slave races ??

posted by fatguylikescheeseMarch 13, 2006 at 7:31 [ e ]
Awesome Game
The game itself is really great, and the new physics engine is groundbreaking new stuff. How could you say that it's not got anything new!

The G-Man could be representing something, but whatever he is, he's Alien. Don't deny it, what normal person can teleport too and from places, or just fade away if you try and shoot him? And as for not being in sync, I agree that this was done intentionally, with his lisp and all.

The physics engine is also great. Nothing like this has been done before, and I think that valve did it great. A game where you could interact with everything would be amazing, but I don't think it would be possible. Not trying to get off topic too much, but for example, some developers aren't willing to make games for the PS3 or XB360 because the new systems have so many possibilities that they would be making a loss trying to put everything in, through time and money. So even if they tried, how long would it take! I think valve did a great job with what they did.
posted by PeteApril 5, 2006 at 11:40 [ e ]
This guy doesnt know what he's talking about
posted by tGDarksideJune 27, 2006 at 9:16 [ e ]
This guy doesnt know what he's talking about
This is by far one of the best games around, even better then the over-hyped halo series.

Story: The most complex story that I've ever seen in a video game, they really want you to feel like your in this world. Thats the whole point with the "no-cutscene" they want you to feel like Gordon Freeman. And even if you are an idiot like the person who wrote this review, there is a website that can clear the whole story up for you (only if he can read). http://members.shaw.ca/halfl
ifestory/timeline.htm
Right there, that website, clears everything up

Gameplay: I  dont have to talk here, It's mazing. The puzzle solving, shooting, driving, etc. And if you think the world isnt interactive enought, well, then your an idiot too. Theres a weapon call the gravity gun for a reason. Also how many games let you comand an army of starship trooper rejects. (<-- worth it) 2/3 of the game, no NPC's. BAH!, have you played reavenholm, Father G., and the canals chapter, there are NPC's everwhere that you can interact with/play with. So once again, your a idiot.

Im finished with this guy...
posted by tGDarksideJune 27, 2006 at 9:25 [ e ]
HL2 Rocks
 I think that in the game it answers several questions and raises even more if you look at pictures and what not. Also, on the AI. If you think about Dog's AI, the AI rocks, but yea, it could be a bit smarter over all. Also, like it was said before, all places where Combine and Xenians(Spelling?) were together they were fighting or the Xenians were somewhere where they weren't visible from the Combine's position. A good example of interacting with AI and Combine versus Xenians is when you get out of Ravenholme, and you see the lazer pointed at the zombies then they hit the zombine, and when you get into the site of the COmbine sniper the lazer starts following you, and stops shooting when your behind something unlike other games. The gravity gun concept did get annoying but it was fun here and there, like the Ravenholme blades. Overall I think you tried to hard to find flaws and not hard enough to enjoy a great game.
posted by NicAugust 5, 2006 at 16:02 [ e ]

I have heard a lot of controversy over the ending to half life 2 and personally I thought it was perfect.
At first with the whole time stop thing I'm thinkin' "What the heck?"
And then the G-man comes in and it hits me, "I've completed my mission so now I have to leave since I don't really belong here in the first place"

It was so cool how the game was really just another day in the life of gordon freeman.

Anyways, although I thought that half life 2 did a lot of new risky things and actually had more story than the first one, I haven't played any other new first-person shooters to compare it to, because half life 2 is the only one that runs on my system, which in itself is amazing since it looks better than most of the others.

posted by TheMysteriousGuyAugust 12, 2006 at 20:18 [ e ]
Great game, but very flawed
After playing through Half-Life 2 for a third time (just killed that bastard Breen 20 minutes ago - eat exploding portal, bastard!) I thought I'd post here.

Look, I like this game as much as many of the fanboys here. Hell - I've played through it 3 times, and that's on an old laptop with a bare-bones Geforce Go video card, so my enjoyment of the game definitely isn't rooted in its eye candy. I honestly like this game a lot and I think it's a lot of fun to play.

But I don't *love* it. I agree with a lot of the things the original reviewer here said. The cosmetic stuff and the sense of style this game has are definitely "Wow!" -worthy, but at its heart it's just a simple, above-average shooter. The gameplay innovation isn't really there. How about making me use the gravity-gun in a zero-gravity environment, forcing me to pull myself around by careful attraction and repelling? How about giving me some hand-to-hand combat options - I've yet to see that done well in an FPS game? How about abolishing the dated "Life bar, med kit" system like the outstanding game Call of Duty 2 finally did?
Granted, it's a newer game, but it's also a lot more innovative than HL2 was for its time. And how about

And something that struck me as strange is that the combine soldiers don't seem as smart as the soldiers in the original Half-Life. In HL1 the soldiers were really scary because they seemed to always know the right thing to do - for instance three or four of them would throw grenades at once to flush you out - in HL2 I only see one grenade being thrown at a time, which makes it laughably easy to Grav-gun it back; with three simultaneous grenades, that sense of fear (and fun)  would return. And their movement seems a bit worse - they often stop and stand out in the open. This is strange to me, since 6 years of development went into HL2...

Another problem I have with the game is the control scheme. Unlike the original HL and many other shooter games, I often felt like I was fighting the controls of the game instead of the game itself. Case in point - going up and down ladders. This is a nightmare in-game. Often, even pressing the jump button will *still* not free you of the ladder. This is extremely frustrating when you're in the process of fighting and actually need to get off (ex. climbing out of the multi-story hanger with the moving platform while getting shot). Another example is the driving controls for the car, combined with the ridiculousness of even the slightest things making the car stuck. Driving vehicles in an FPS game is supposed to be fun (and actually the water craft is pretty decently done) but driving the car through the various "puzzles" was a real chore. Lastly, there are very frequently points in the game where your actual character gets "stuck" and unable to move in the weirdest, strangest situations - for example I'll step on a tiny pile of rubble to look around but find I'm completely stuck and the only way to get unstuck is to crouch-move. Out of a pile of rubble, under a clear blue sky! wtf?

Finally, the story. I can totally respect the "through-the-eyes" method of storytelling in an FPS game. I really like it. But ultimately you must "tell" a story of some kind. You must prove that you took the time to write and construct an intelligent, interconnected story by letting the player *in* on that story. As it stands, HL2 reveals precious little, forcing many players (not just myself!) to believe that in fact there is *no* coherent story to speak of - in essence it seems the story writers posited some basic sci-fi and suspense-movie cliches (alien race enslaving mankind, one man fighting to save humanity, a mysterious stranger, secret experiments, etc) and just left it at that, thinking that as long as they keep things unknown and mysterious, they can pretend they have a story. Without a story to hold on to (and therefore judge!) the player is left with a relatively vapid, soulless game: "You are fight-man. Here is gun. You fight blobs. Blobs are evil. Hu-man help blobs. Hu-man evil. Into teleport you go."

I'm not saying Half-Life 2 isn't a great game - it is. It's fun, looks great, and warrants replays. But it is not deserving of all it's "Game of the Year" titles, just a lot of nominations. Given its pedigree, its production schedule and budget, it's disappointing in many ways while still being quite good in the overall picture.

I know many of you will vehemently disagee with me, and some might even resort to the embarassing name-calling we've already witnessed in the posts above, but I just wish this game was better.
posted by TheRafDecember 12, 2006 at 20:23 [ e ]