Sony, the leader in Indie Console Game Dev Support.
Did you know there is an outlet for indie games on consoles. Did you know it's NOT XBLA, it's Sony Playstation and has been since 1995.

I guess I missed this story. I remember hearing about the "Yarouze" in the PS1 days but either I didn't read the reports in detail or else they were reported wrong in the western press. What I remember hearing was you could get a special PS1 for game development but otherwise there was no point. But, it turns out it was not just for hobbists, it was to find new games for Sony to publish.

According to this page there were 1200 submissions between 1995-1999 and of those 30 were published. The biggest hits of those were the original Dokodemo Isshou which was highly innovative at the time as well as XAI, an addictive puzzle game. I believe both sold over a million units in Japan.

This year Sony again asked for outside indie submissions in their Game Yarouze! 2006 campaign. They have some interesting stats on that. According to those charts. 52% of the submissions were from people in their 20s, 38% in their 30s but they even had 5% of the submissions from teens. 8% of the submissions were from women. Of the types of submissions, 80% were design docs, only 3% were actual demos and only 2% were videos.

That ended recently but they just started a new one, Game Yarouze! Digital Meister. This time they are looking for downloadable game ideas specifically for PS3. If you have a demo you can send one, otherwise you can just send a game design document. Does any other company in the entire industry except outside submissions for games and if so, have they published any? I've never heard of any.

One issue, you must live in Japan to submit games or game ideas. Now if Sony America and Sony Europe would just start doing the same!



Pass it on

Comments:
I have a Yaroze
I have a Yaroze and used to use it to create PSOne demos. They actually use them in the UK as part of gaming degrees. At the time they were a brilliant piece of kit and the only way to experience console programming without actually working in the industry.

The GBA then cam along and the whole homebrew scene took off. The Yaroze still gets used today for demos even if they aren't being sold anymore. You also know about the Linux kit for PS2 don't you Gregg?

http://www.linuxplay.com/

That has also spurned a lot of demo creation although not as much it seems as Yaroze did.

I hope they do a similar thing with PS3.
posted by uk_designer_mattJuly 30, 2006 at 16:48 [ e ]
Yeah, but it cost $700

I was all hot to buy the Yaroze, back in the day, but it cost a ludicrous $700, at the same time that a 3dfx VooDoo card cost $350. So I got that instead.

Alternately you could develop homebrew on a PS by using an "Action Replay" cartridge with the EZ-O-Ray ROM for $50. It took me a while to figure out that EZ-O-Ray was Yaroze spelled backwards.

posted by JackPJuly 30, 2006 at 20:53 [ e ]
I think you're missing the point. Game Yarouze is a campaign. You don't need any hardware to submit an idea.
posted by greggmanJuly 31, 2006 at 10:03 [ e ]
Ownership?
What happens to the rights to the game design? Do they stay with the creator or does Sony claim ownership?

It's a shame they haven't encouraged PSP homebrew in a similar manner.
posted by MarvinAugust 5, 2006 at 14:06 [ e ]
Asobi project
I recall that Nintendo had game design contests. They recently turned four user entries into downloadable DS games.
Asobi Project (was : http://www.asobi-project.com/ but they lost the domain name apparently..).
posted by OmarAugust 7, 2006 at 7:01 [ e ]
Microsoft's new XNA 360 thing
I love it! I think it's a great idea. I can hardly wait to play all the innovative games that come out
posted by greggmanAugust 14, 2006 at 2:16 [ e ]
XNA
heh, I came to your blog to ask you about it.

I bought a Linux SDK for PS2 when it came out in 2002 but it gathered dust since I hate Linux; and have become dependent on modern dynamic-language programming.

Kutaragi has made noises about the PS3 being a PC. I have a dream that Sony frees the PS3 to become the next Amiga 500, a games platform that is also a creditable PC.

But this XNA thing is indeed killer: C#, a memory-managed support framework, MSVS, targetting both Xbox and Windows XP/Vista, I'm in total, total heaven. I was doing hw-accel 3D in Japan before 3Dfx came out (our company's proprietary PPC/Glint-based card and NEC's consumer PowerVR card) and can see that Microsoft really has assembled a mind-blowing set of technologies ... check out:

http://xnateam.members.winis
p.net/Videos/gamecomponentsd
emo.wmv


Also, I really like their company "Team blog" idea. Makes me feel like I work for MSFT, almost.
posted by anonymousTroySeptember 2, 2006 at 2:46 [ e ]

Hello. I've had many game ideas but only down on paper and I'm totally new to actully starting the process of making a demo or preview and getting it out there so I really need help with all the lingo and stuff. Most of this made no sense to me. I probaly sound like a total air head but some help would be great. :)

(cartoonyqueen@hotmail.com)

posted by FenraSeptember 29, 2006 at 11:06 [ e ]