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Author Topic: making characters  (Read 6696 times)
Max
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« on: November 24, 2002, 10:02:41 AM »

[font color='#000000']My name is Max and i have a question. i am making a game, but i want to develop characters. what kind of program do i need to build my characters?[/font]
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greggman
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« Reply #1 on: November 24, 2002, 10:06:11 AM »

[font color='#000000']That depends.

Do you want to draw/design characters?  Then you just need some paper and pencils.  That's how most characters are designed.

Do you want to put already designed characters in a game?  Then you need to know what tools that game uses.  Every game is different and it depends on the programmers and what tools they chose to use.  In the case of say Quake 3 I believe you can use 3D Studio Max (http://www.discreet.com) though you will need either a special "plug in" that will allow you to save the characters you make in 3DSMax for Quake OR you need a separate program that will read a 3DSMax file and convert it to a Quake 3 character.  Since modifying Quake is common there are probably programs other than 3DSMax for which someone has written a tool to convert from that program to Quake.  Check out [a href="http://www.planetquake.com" target="_blank"]http://www.planetquake.com[/a] and look for the mods section and search for characters.

Like I said though it's different for each game / team / company.  In 1998 at Sega of Japan in the department I was in we used SoftImage (http://www.softimage.com) to make all our characters.  I personally wrote software for Sega to support Lightwave (http://www.newtek.com), Alias PowerAnimator and 3D Studio Max for other 3rd party developers to use.

Naughty Dog (Crash Bandicoot, Jak & Daxter) currently uses Maya (http://www.aliaswavefront.com)

If you are making your own game then you and your programmers would choose which tools you think are best.  Best might mean which tools your artists are most familiar with OR which tools the programmers know how to program for OR which tools have a feature you need that no other tool has yet.  Since all the above products are fairly expensive you might decide on something like Blender (http://www.bender.org).  It's free, the question is, will you get support?  I have no idea as I have not tried to get support from them.  I can tell you then with the other companies, they do have support that is included with the high price tag and that support is generally pretty good.  3D Studio Max will even go so far as to give you the entire source code your 3D Studio Max (under a strict license) and even has a special version of 3D Studio Max called gMax which you can ship with your game so that players can create levels / characters / etc.

Other options if you just want to play around is Poser (http://www.curiouslabs.com)  I don't know any games that use it, probably because originally it was not a modeling package.  It's is meant to be easy to pose.  So for example if you wanted to make a digital comic book it would probably be great.  But, since the first version they have added lots of features so it might be getting more useful for games.

The other thing you will need is a program to create textures in like Photoshop (http://www.adobe.com) or Painter (http://www.corel.com) or the Gimp (http://www.gimp.org)[/font]
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Adam
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« Reply #2 on: May 03, 2004, 10:13:27 AM »

Hello Greggman!
May be you still remember me? I asked you a few question about game design.
Now I have got a more detailed question: What does a Character Designer do? For example, what does Main Character Designer Tetsuya Nomura (Square Enix) do? Does he have to draw the characters first or does he develop them on a computer? And if he develops them on a computer, what kind of software does he use? And if he draws the characters on a piece of paper, I would surely have to learn how to draw, right? Can you tell me which books I could use to practice how to draw? And last but not least what about his salary and Character Designer's salary in general?
Please try to answer me all my questions. It is very important for me. I hope that you will respond soon.
yours, Adam
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discostu
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« Reply #3 on: June 01, 2004, 09:23:19 AM »

Also if you want to create characters then you can use milkshape and to texture them you can use lithumwrap these are to be used if you are a beginner  Cheesy  
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Tidus
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« Reply #4 on: June 09, 2004, 06:29:33 AM »

Thanks for your answer. Can I download these programs? I will surely find them with google, right? (I have written under my real name above) Adam
« Last Edit: June 09, 2004, 06:31:41 AM by Tidus » Logged
toxic lemon
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« Reply #5 on: October 25, 2004, 09:03:00 PM »

ummm, .... i think u mean blender, not bender, blender is a great grafics creating program, ..... blender3d.com/
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Ola
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« Reply #6 on: July 09, 2005, 03:27:01 PM »

Quote
Helo Buatch
Helo Buatch
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Guest
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« Reply #7 on: August 01, 2005, 08:29:10 PM »

Quote
<font color='#000000'>That depends.

Do you want to draw/design characters?  Then you just need some paper and pencils.  That's how most characters are designed.

Do you want to put already designed characters in a game?  Then you need to know what tools that game uses.  Every game is different and it depends on the programmers and what tools they chose to use.  In the case of say Quake 3 I believe you can use 3D Studio Max (http://www.discreet.com) though you will need either a special "plug in" that will allow you to save the characters you make in 3DSMax for Quake OR you need a separate program that will read a 3DSMax file and convert it to a Quake 3 character.  Since modifying Quake is common there are probably programs other than 3DSMax for which someone has written a tool to convert from that program to Quake.  Check out http://www.planetquake.com and look for the mods section and search for characters.

Like I said though it's different for each game / team / company.  In 1998 at Sega of Japan in the department I was in we used SoftImage (http://www.softimage.com) to make all our characters.  I personally wrote software for Sega to support Lightwave (http://www.newtek.com), Alias PowerAnimator and 3D Studio Max for other 3rd party developers to use.

Naughty Dog (Crash Bandicoot, Jak & Daxter) currently uses Maya (http://www.aliaswavefront.com)

If you are making your own game then you and your programmers would choose which tools you think are best.  Best might mean which tools your artists are most familiar with OR which tools the programmers know how to program for OR which tools have a feature you need that no other tool has yet.  Since all the above products are fairly expensive you might decide on something like Blender (http://www.bender.org).  It's free, the question is, will you get support?  I have no idea as I have not tried to get support from them.  I can tell you then with the other companies, they do have support that is included with the high price tag and that support is generally pretty good.  3D Studio Max will even go so far as to give you the entire source code your 3D Studio Max (under a strict license) and even has a special version of 3D Studio Max called gMax which you can ship with your game so that players can create levels / characters / etc.

Other options if you just want to play around is Poser (http://www.curiouslabs.com)  I don't know any games that use it, probably because originally it was not a modeling package.  It's is meant to be easy to pose.  So for example if you wanted to make a digital comic book it would probably be great.  But, since the first version they have added lots of features so it might be getting more useful for games.

The other thing you will need is a program to create textures in like Photoshop (http://www.adobe.com) or Painter (http://www.corel.com) or the Gimp (http://www.gimp.org)</font>
who's has jak2 emoticons i need some!
 
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imageready
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« Reply #8 on: March 02, 2008, 02:07:41 AM »

I'm making a fantasy game Cheesy and after googled awhile I found some really cool model resource places (I bought some models here and there too they're all very nice) and wanna share them with you. Well, here they're:

http://3drt.com



The price's kinda high but they have a free monster model at
http://www.3drt.com/downloads.htm Wink



http://www.arteria-gaming.com/



They have a lot of fantasy buildings I like it.

http://www.cubixstudio.com/Products.htm

They have nice characters and weapons and nice prices Smiley



http://3dbud.com/buy.htm





Cool characters and monsters and nice prices. Smiley
And they have free sea scene maker, pretty good: http://3dbud.com/stuff.htm

http://www.dexsoft-games.com/3dmodels.html

They have house models and weapons!



http://gamebeep.com

Here's for the trees, I love their Tropical Tree Pack, it's very nice.



and http://www.frogames.net/

I dunno why they have an Internal Server Error today, but they have cute fantasy models, really!

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rickydeez
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« Reply #9 on: April 18, 2009, 06:59:15 AM »

very character you have.  the weapon from the 1st character looks like a gunblade weapon from final fantasy



http://www.rickydeez.com
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