<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="xslt-rss2.0.xsl"?>
<rss version="2.0" 
  xmlns:dc="http://purl.org/dc/elements/1.1/"
  xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
  xmlns:admin="http://webns.net/mvcb/"
  xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">

<channel>
<title>games.greggman.com</title>
<link>http://games.greggman.com</link>
<description>Games, Game Developerment, etc.</description>
<dc:language>en-us</dc:language>
<dc:date>2008-04-14T03:00:39+09:00</dc:date>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2000-01-01T12:00+00:00</sy:updateBase>
<item>
<title>Video Games in Legos</title>
<link>http://games.greggman.com/edit/editheadlines/2008-02-24.htm</link>
<description>I was searching for photos on flickr and I stumbled on these images by some guy who goes by the name of Skinny Coder</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2008-02-24.htm</guid>
<dc:subject>news</dc:subject>
<dc:date>2008-02-24T19:00:00+09:00</dc:date>
</item>
<item>
<title>Russell's Quarterly.</title>
<link>http://games.greggman.com/edit/editheadlines/2008-02-16.htm</link>
<description>Tom Russel is writing a quarterly magazine about video games. The first issue, available here, is 74 pages long, 28 of which are about M.C.Kids.I can't claim to be unbiased since I made the game but I really enjoyed reading his reviews, deconstruction and thoughts.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2008-02-16.htm</guid>
<dc:subject>news</dc:subject>
<dc:date>2008-02-16T19:00:00+09:00</dc:date>
</item>
<item>
<title>Magic Highway</title>
<link>http://games.greggman.com/edit/editheadlines/2008-02-11.htm</link>
<description>I have SOOO wanted to find this short animation for YEARS!!I was totally inspired by that as a kid and in many ways I still am.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2008-02-11.htm</guid>
<dc:subject>news</dc:subject>
<dc:date>2008-02-11T19:00:00+09:00</dc:date>
</item>
<item>
<title>Expand Your Code</title>
<link>http://games.greggman.com/edit/editheadlines/2008-01-27.htm</link>
<description>I'm not familiar with more than a few debuggers, but, the ones I use generally have an issue with single line member functions.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2008-01-27.htm</guid>
<dc:subject>games</dc:subject>
<dc:date>2008-01-27T19:00:00+09:00</dc:date>
</item>
<item>
<title>Private / Semi Private Offices vs Team Spaces</title>
<link>http://games.greggman.com/edit/editheadlines/2008-01-03.htm</link>
<description>What's your experience? Lots of management books etc say that private offices are super important for software engineers. The basic argument usually goes that engineers need to concentrate and be uninterrupted. That it takes them 30-45 minutes to get "in the zone". If they are interrupted for anything (phone call, conversation, question, distraction from the cube next to them, someone else's cell phone ringing) they don't just lose the 5 to 10 minutes for the interruption, they instead need another 30-45 minutes to get back into "the zone". To get their mind back around the problem they were solving. So, if they are constantly or even often interrupted they will never get in the zone and never really get any real work done.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2008-01-03.htm</guid>
<dc:subject>development</dc:subject>
<dc:date>2008-01-03T19:00:00+09:00</dc:date>
</item>
<item>
<title>RockBand woes</title>
<link>http://games.greggman.com/edit/editheadlines/2007-12-28.htm</link>
<description>There are some seriously bad issues with setting up RockBand. If you want to continue with your band apparently you have to plug in the exact same instruments into the same USB ports you original had them. Each instrument has to be assigned to the same xbox live profile. Get even one thing wrong and RockBand will not let you play your saved game.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2007-12-28.htm</guid>
<dc:subject>games</dc:subject>
<dc:date>2007-12-28T19:00:00+09:00</dc:date>
</item>
</channel>
</rss>
