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<title>games.greggman.com</title>
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<description>Games, Game Developerment, etc.</description>
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<dc:date>2008-09-25T15:17:46+09:00</dc:date>
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<title>Soul Bubbles</title>
<link>http://games.greggman.com/edit/editheadlines/2008-07-04.htm</link>
<description>My friend Omar has been working on this game forever and it's finally out.	 	  </description>
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<dc:subject>games</dc:subject>
<dc:date>2008-07-04T19:00:00+09:00</dc:date>
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<item>
<title>std::vector and std::remove</title>
<link>http://games.greggman.com/edit/editheadlines/2008-06-28.htm</link>
<description>You might have known this but I just found this out yesterday.I knew std::remove doesn't actually remove anything. The way it is used goes something like this.$gatcode0[f]Those comments are how I understood it to work. But that's not the entire story.It turns out if you actually check the contents of the vector after the std::remove above but before the erase it will be$gatcode1[f]In fact the stl docs state that the contents of the range between erase_from and int_array.end() are undefined!Why is this important? Well, a couple of things</description>
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<dc:subject>games</dc:subject>
<dc:date>2008-06-28T19:00:00+09:00</dc:date>
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<item>
<title>Stop Pasting Code</title>
<link>http://games.greggman.com/edit/editheadlines/2008-05-31.htm</link>
<description>This topic seems almost too basic to even discuss but I've run into these issues fairly often so appearently they do need discussionWhen coding somethings to keep in mind, how can we code both efficiently and defensively. In other words, how can we get things done faster and with less bugs.Here's a few ideas. They might seem obvious but like I said, I see lots of code that doesn't follow these ideas and so I'm bringing them up.#1) If you do something a lot, figure out a way to make it easier to do.</description>
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<dc:date>2008-05-31T19:00:00+09:00</dc:date>
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<title>Video Games in Legos</title>
<link>http://games.greggman.com/edit/editheadlines/2008-02-24.htm</link>
<description>I was searching for photos on flickr and I stumbled on these images by some guy who goes by the name of Skinny Coder</description>
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<dc:subject>news</dc:subject>
<dc:date>2008-02-24T19:00:00+09:00</dc:date>
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<item>
<title>Russell's Quarterly.</title>
<link>http://games.greggman.com/edit/editheadlines/2008-02-16.htm</link>
<description>Tom Russel is writing a quarterly magazine about video games. The first issue, available here, is 74 pages long, 28 of which are about M.C.Kids.I can't claim to be unbiased since I made the game but I really enjoyed reading his reviews, deconstruction and thoughts.</description>
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<dc:subject>news</dc:subject>
<dc:date>2008-02-16T19:00:00+09:00</dc:date>
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<item>
<title>Magic Highway</title>
<link>http://games.greggman.com/edit/editheadlines/2008-02-11.htm</link>
<description>I have SOOO wanted to find this short animation for YEARS!!I was totally inspired by that as a kid and in many ways I still am.</description>
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<dc:date>2008-02-11T19:00:00+09:00</dc:date>
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