<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="xslt-rss2.0.xsl"?>
<rss version="2.0" 
  xmlns:dc="http://purl.org/dc/elements/1.1/"
  xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
  xmlns:admin="http://webns.net/mvcb/"
  xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">

<channel>
<title>games.greggman.com</title>
<link>http://games.greggman.com</link>
<description>Games, Game Developerment, etc.</description>
<dc:language>en-us</dc:language>
<dc:date>2009-11-18T03:00:05+09:00</dc:date>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2000-01-01T12:00+00:00</sy:updateBase>
<item>
<title>Designing Better APIs</title>
<link>http://games.greggman.com/edit/editheadlines/2009-11-18.htm</link>
<description>Is there a best design for an API? I don't know but I do have my own guidelines for good vs bad design. One guideline I try to follow is that it's good to design an API to make it hard to use incorrectly. Here's a couple of examples I've run into recently.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-11-18.htm</guid>
<dc:subject>development</dc:subject>
<dc:date>2009-11-18T19:00:00+09:00</dc:date>
</item>
<item>
<title>p4reconcile</title>
<link>http://games.greggman.com/edit/editheadlines/2009-10-30.htm</link>
<description>If you are using Perforce (p4), sometimes you need a way to reconcile a folder. Both P4WIN and P4V have this feature to some degree. The command line p4 does not so here's a small program to do just that.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-10-30.htm</guid>
<dc:subject>code</dc:subject>
<dc:date>2009-10-30T19:00:00+09:00</dc:date>
</item>
<item>
<title>My $345 Quest for a Space Channel 5 part 2</title>
<link>http://games.greggman.com/edit/editheadlines/2009-08-01.htm</link>
<description>This is the story of how I spent $345 for a video game, Space Channel 5 part 2.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-08-01.htm</guid>
<dc:subject>games</dc:subject>
<dc:date>2009-08-01T19:00:00+09:00</dc:date>
</item>
<item>
<title>Infinite Journey</title>
<link>http://games.greggman.com/edit/editheadlines/2009-06-03b.htm</link>
<description>I suppose technically this isn't the first O3D game since there are a few in our samples but this is the first O3D game created by a 3d party.The developers said it took them about 5 weeks with no JavaScript experience and no O3D experience. They've clearly got some smart people there.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-06-03b.htm</guid>
<dc:subject>games</dc:subject>
<dc:date>2009-06-03T19:00:00+09:00</dc:date>
</item>
<item>
<title>O3D Presentation at Google I/O 2009</title>
<link>http://games.greggman.com/edit/editheadlines/2009-06-03.htm</link>
<description>I gave a presentation at Google I/O about O3D. In it I show getting started creating a small game in about 20 minutes.(the sound cuts out for 30 seconds at 16:48)You can download the a PDF for the slides here.</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-06-03.htm</guid>
<dc:subject>news</dc:subject>
<dc:date>2009-06-03T19:00:00+09:00</dc:date>
</item>
<item>
<title>O3D</title>
<link>http://games.greggman.com/edit/editheadlines/2009-04-21b.htm</link>
<description>You want to know what I've been working on for the last year? This is it!You can learn the details and try some of the demos at http://code.google.com/apis/o3d/I think it's incredibly awesome but then I'm bias. For me what makes it awesome:</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-04-21b.htm</guid>
<dc:subject>code</dc:subject>
<dc:date>2009-04-21T19:00:00+09:00</dc:date>
</item>
</channel>
</rss>
